To tie in with last week’s post about card games, Cardfight!! Vanguard is one of my favorite card games that I frequently play. I’ve played this game for about 4 years with my elementary friends almost every day at recess and lunch. My parents generally dislike for me to be playing card games since they don’t like cards due to its association with gambling and how isn’t related to school. However, I honestly believe that playing card games is a refreshing way to keep your mind going as it’s very enjoyable to play with friends. Vanguard can be looked as a different way of thinking since there’s quite a lot that goes on during the game and out of a fight, which I’ll go over in a second. From my personal experience from going to my local card shop, the community is really nice with many who are willing to play against you and give suggestions. Although I haven’t talked about the game too much, if you are interested in playing or continuing to read this post, I’d suggest for you to look at how to play here from the Wiki and watch the anime on Youtube and Crunchyroll, which better shows the game rather than in word form.
I hope you’ve read the rules or watched the first few episodes of the anime to understand what I’m going to write about. Vanguard is a complex game. There are many things that go on during the game that require luck and strategy. Examples of luck may be hoping for a good hand in your first shuffle such as having at least one of each grade to continue the ride phase on each of your turn. Others may be just getting lucky
triggers or draws whether you take the trigger as a damage or drive check in order to gain additional effects. On the other hand, there are things that require skill such as taking note of your opponent’s hand when they drive check. Remembering your opponent’s hand helps you know what you can attack and what you can’t attack. An example of this is knowing whether your opponent has a Perfect Guard card or G-Guardians to stop your attacks before calling out your main units and then unsuccessfully nuking your enemy. Other strategies may be having general knowledge of your and your opponent’s clans and decks and knowing the counters, such as attacking important rear-guards or going an all-out attack on the Vanguard.
Other strategies may be having general knowledge of your and your opponent’s clans and decks and knowing the counters, such as attacking important rear-guards or going an all-out attack on the Vanguard.
Something that takes place out of the game is deck building. Deck building is an important, thought-provoking part of the game since generally, you would want a deck that effectively works and fits the playstyle you enjoy. In the game, there are 26 different clans (factions) that have different playstyles and special effects that can usually be useful against each clan (unless the opponent’s clan just counters your clan). Examples of this are how the clan Aqua Force requires multiple attacks while the clan Narukami counters Aqua Force, due to its main ability of retiring multiple rearguards to reduce the amount of attacks. The different playstyles are also forms of strategies. Players can build any type of deck as long as the cards follow a single clan. Each deck requires certain cards to work; however, the deck is yours, so you are able to choose whatever cards you want.
I only touched upon the bare strategies and how unique a card game’s thinking may be as opposed to just reading books and studying. Hopefully, I’ve convinced some of you to play Vanguard and experience something new!